` ` BƢؠ BƢ iʽ1R   @ Y >Lh}   0LV ɩ өHyHHTHjjLBAS2BOOT (c)1999 JindroushLoading PLUSZERO )ALFUEGRATHRUSFRACVELASTALFLAACCESTARSFLAMEMPTPOYPOXYMLSSDIDCHR4OFFSEXYCOUNSCORHIGSPEEBUMKE A A @@@ !"#@$%&'()*+,-.A@''*********************************''**** Reprinted from ****''**** ****''**** (C) JULY 1981 ****''**** 3662 VINE MAPLE DR ****''**** EUGENE, OR 97405 ****''**** **** ''********************************* **** PLUS-ZERO ***** ** STAN OCKERS ** #@@K:-+@?-@@X(@ PLUS - ZEROj-@@(@NEED DIRECTIONS? ]-@@0(@ (Y)ES OR (N)O=)@I"@S A ] @@x@L +AR@1-@ @L(JUST A SECOND PLEASE..##* POKE MISSILE-GR. ROUTINES *%-ADAh"!% [[173,253,6,133,209,104,104,104,170,104,104,133,208,165,208,32,192,6,198,209,208,247,96 CC173,253,6,133,209,104,104,104,170,32,189,6,198,209,208,249,96"((104,104,104,170,173,1,211,76,192,6$00170,189,233,6,133,203,189,238,6,133,204,96&ii104,104,104,32,58,6,104,133,206,104,133,205,188,243,6,162,0,161,205,201,0,240,7,145,203,230,205,200'208,243,96(hh104,104,104,32,58,6,188,243,6,200,192,126,176,21,177,203,208,247,136,177,203,240,6,200,145,203,136)&&208,245,200,145,203,254,243,6,96*hh104,104,104,32,58,6,188,243,6,192,1,240,19,208,1,200,177,203,240,6,136,145,203,200,208,245,136,145+203,222,243,6,96,99104,104,104,32,58,6,160,0,152,145,203,200,16,251,96.jj104,104,104,170,173,0,211,133,208,133,207,70,207,176,4,138,32,140,6,70,207,176,4,138,32,104,6,70,207/CC176,3,222,248,6,70,207,176,3,254,248,6,189,248,6,157,0,208,960 * VECTORS FOR PLAYER MEM *2N6-F:A,&@&BBy:At%@NAu%@75Ai'ApA(56-AV$:** POKE IMAGE DATA **<!-%@"! >CC255,255,195,219,219,195,255,255,0,24,24,24,255,255,24,24,24,0F##** CREATE DIRECTION STRING **H:;@ ,$-@@ ("667<,.>:,: J8811,10,14,6,7,11,9,13,5,7,14,10,11,9,13,14,6,7,5,13ZI +@AR@+6-76-IA@d** SET SPEED **i!An<( (/(! INPUT SPEED 1(SLOW) TO 6(FAST)<)@s!! @I)!@TAx6-&@HA** INITIALIZE ZERO **AA('B2HA(9Ay@eKA@]AAt6-?:A<,6-?:A<<,** INITIALIZE PLUS **B2IA('AA(9A@@P6-?:A<@,q6-?:A<@<%@ ,AA** INIT. MISSILE GR. **'AY@F'B2w@3%6-P:H:,$@ ,%@36-@:7<,, AB2x,!!** MAIN LOOP STARTS HERE **676-?:Ag<@,7F:B2a,"@A=<6-?:A!<@,<2@ F:B2S,!@AJ:6-?:AD<<,+6-F:A,:6-F:Ay,O55!@) @)!A) @QAT6-'@&@"/6-'@&@71C"M@S,a6-%@2@0@@ Ab 6-%6-#6-E2A@@Y-@A] 2 A AP** END OF GAME **KAV'AW@K( 򠭠_%2@`@@9-@A= _2 !6-,)@"B2w, @ ** HIT AN EDGE ***G%2@P@@1!@=6-G AP4% @6-@% AP>%!A6-@% APH @Q6-@Rg%6-P:H:,$@,%@-6-%;6-@:7<,,MB2x[6-%@g6-\"@ Af A`** DRAW FIELD **}(@>:A%,#@5,G/@yY/@y@9k/@9}/IAV@'AW@I( HIGH SCORE = SCORE = 5AV@'AW@5(SPEED $q +("( INSTRUCTIONS%(6( PLUS - ZERO9(c(%(1) Use joystick (PLYR 1) to move theq( plus.R(.(#(2) If Plus and Zero hit each otherR( your score increases by theT+(# number of dots behind the Zero..(T(!(3) If you hit a dot, you're out!S(.(#(4) If you allow the zero to bounceS( off the screen edge 20 times>,($ without scoring ... game's over!>AR@6()( HIT ANY KEY TO CONTINUE6)@ $ D:PLUSZERO